Home News Enabling an End-to-End QoS Framework for Live 360-Degree-Video Streaming

Enabling an End-to-End QoS Framework for Live 360-Degree-Video Streaming

Abstract

Virtual reality and augmented reality have been introduced to many applications such as virtual society, virtual travel, virtual classroom, virtual laboratory… with a promising high growth rate as well as wide application potential in the future. The VR technology can change drastically the way customers experience a virtual classroom or meeting where online participants will be fully immersed into the virtual environment, interacting with other participants conveniently as in the physical environment. Thereby, VR makes a virtual classroom interesting and sustainable application which could provide an appealing for students and workers to access education and work from home during a pandemic like Covid-19.

This project aims at developing a low-latency live VR communication system for the Virtual Classroom/Virtual Laboratory application that can bring good user’s perception on the VR service in small and large scales of online participants. The project will involve a variety of emerging technologies such as Virtual Reality, Deep learning, Multimedia networking, and Edge-Cloud computing (Software Defined Networking/NFV/SFC) to deal with optimization at the Server-Client as well as the content delivery network (CDN). This project will also form a database of behaviors and service perception of Vietnamese customers and give an insight to it. The analysis of the database will be the beacon for the research team to maneuver the VR system to achieve the project goals.

The direct impact of this project is to contribute to the development of an immersive virtual society application as the global trend. The results of a case study in Virtual Classroom/Virtual Laboratory can be further developed to a commercial application for the upcoming future. The application is to meet the demand of a modern society where lecturers around the world can offer their lectures online and share their knowledge. Students from any corner of this planet can be empowered to access to any desired lectures. In a wider application and in the long run, the results of this research project will provide a platform for any new applications in need of live and interactive VR communication.

Author: Pham Ngoc Nam

Read more about the author’s publications here

Recent News

[Job opportunity] Finance Support Officer
December 8, 2025

[Job opportunity] Finance Support Officer

ROLE OVERVIEW VinUniversity is seeking a highly organized, detail-oriented, and experienced professional to provide financial support in a dynamic, fast-growing academic environment. This role is critical to ensuring efficient financial operations, including budget appraisal, budget monitoring, and compliance with internal policies and accounting standards. This position will report directly to the Chief Finance Officer. KEY […]

Workshop: Capacity Building for Early Career Researchers​
December 5, 2025

Workshop: Capacity Building for Early Career Researchers​

Summary​ This workshop is designed to build essential research skills among students and early career researchers through focused, practical training in three key areas. The first session explores Open Research practices, including open access publishing, data sharing, and reproducibility, fostering a culture of transparency and collaboration. The second session focuses on Quantitative Research Methods, with […]

Seminar: Navigating the ESG Landscape
December 1, 2025

Seminar: Navigating the ESG Landscape

Implications and Opportunities for Vietnam’s Private Sector in the Era of Global Standards In today’s rapidly shifting global economy, sustainability is no longer a distant ideal – it is a defining force reshaping how companies operate, compete, and grow. Around the world, businesses are navigating an increasingly complex web of ESG standards and climate-related regulations. […]