Enabling an End-to-End QoS Framework for Live 360-Degree-Video Streaming
Abstract
Virtual reality and augmented reality have been introduced to many applications such as virtual society, virtual travel, virtual classroom, virtual laboratory… with a promising high growth rate as well as wide application potential in the future. The VR technology can change drastically the way customers experience a virtual classroom or meeting where online participants will be fully immersed into the virtual environment, interacting with other participants conveniently as in the physical environment. Thereby, VR makes a virtual classroom interesting and sustainable application which could provide an appealing for students and workers to access education and work from home during a pandemic like Covid-19.
This project aims at developing a low-latency live VR communication system for the Virtual Classroom/Virtual Laboratory application that can bring good user’s perception on the VR service in small and large scales of online participants. The project will involve a variety of emerging technologies such as Virtual Reality, Deep learning, Multimedia networking, and Edge-Cloud computing (Software Defined Networking/NFV/SFC) to deal with optimization at the Server-Client as well as the content delivery network (CDN). This project will also form a database of behaviors and service perception of Vietnamese customers and give an insight to it. The analysis of the database will be the beacon for the research team to maneuver the VR system to achieve the project goals.
The direct impact of this project is to contribute to the development of an immersive virtual society application as the global trend. The results of a case study in Virtual Classroom/Virtual Laboratory can be further developed to a commercial application for the upcoming future. The application is to meet the demand of a modern society where lecturers around the world can offer their lectures online and share their knowledge. Students from any corner of this planet can be empowered to access to any desired lectures. In a wider application and in the long run, the results of this research project will provide a platform for any new applications in need of live and interactive VR communication.
Author: Pham Ngoc Nam
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